Level | Cantrip | Casting Time | 1 action | Range | 10m |
---|---|---|---|---|---|
AoE | Single | Duration | Instantaneous | ||
School | Storm | Components | V, S | ||
Classes | Black Mage, Geomancer, Knight, White Mage |
You seize the air and compel it to create one of the following effects at a point you can see within range:
At 5th Level. When you push a creature with this spell, you may do so up to 4m. When you push an object with this spell, you can affect all other applicable objects within a 2m Cube. Additionally, the spell can be used to displace vapour, gas, or fog within a 2m cube.
At 11th Level. This spell can affect Large creatures, pushing them up to 2m, and objects affected by this spell can be pushed up to 6m. Additionally, by aiming a gust at the ground below you, you extend the distance of your high jump or long jump by 2m.
At 17th Level. This spell can affect all creatures and objects within a 4m cube simultaneously. Additionally, by aiming a gust at the ground below you, you extend the distance of your high jump or long jump by 4m.
Now you can create you very own wind effects!